Pet Project will design, implementÌýand study a series of inquiry-rich activities in which students’ curiosities—and their affectionÌýfor their pets—lead them to design and conduct investigations into pet behavior and biology. ÀÖ²¥´«Ã½ will make heavy use of physical computing, including a new genre of educational technology—wearable devices for trans-species sensationÌýsuch as modified headphones combined with augmented reality headsets that enable students to hear sounds and see colors like a dog. Goals for the project:Ìý
EngageÌýstudents in data science, physical computing, writing code and otther STEM fields.
Enable students to better empathize with,Ìýand care for, their pets.Ìý
Invite more students into STEM fields by engagingÌýthem in aÌýfun and relevant science project that frequently touches on the topic of empathy, thereby countering stereotypical ideas of science as being emotionally remote and joyless.
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