DUST - Andrew Petty

Game
5:00 gameplay

Demo of a 2-D platforming experience set in a post-apocalyptic environment with minimal and vague storytelling elements.

DUST

showing off my tilemap sheet that makes up the platforms in game

This is a short game demo made from scratch inside the Unity engine. It is a two-dimensional platforming experience with small storytelling and audio accompaniments. Everything present within the game is original work created by myself. This game is set inside a post-apocalyptic environment, and you play as an unnamed drifter. The objective of this game is to traverse the level, with pickups along the way to collect if you so choose. The running time is roughly four to five minutes. For the scope of this class, I am more focused on setting up a story rather than fully realizing it now. The art style is high-contrast pixel art.

Early renditions of sky art

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